Prototyping Tools
This page will serve as a standalone resource for tools I come across which help in prototyping. Graph Paper - This site has many kinda of printable graph paper, in tri’s, quads, circles, hex’s etc.. check it out! Continue Reading
I'm an aspiring Game Designer, Video Game Professional, and overall Geek. I set up this site to serve as a portfolio, and collection of articles I may write, or collect from various places.
This page will serve as a standalone resource for tools I come across which help in prototyping. Graph Paper - This site has many kinda of printable graph paper, in tri’s, quads, circles, hex’s etc.. check it out! Continue Reading
So this weekend, I did something which I haven’t done for over 2 years, and one month; I played WoW. Yes, I did it, I played World Of Warcraft. I played for 4 hours, for the sole purpose of writing this blog article. Game Rankings lists WoW on its’ list of 100 best games of all games, so therefore I have no choice ... Continue Reading
So I started work today on creating a TCG (Trading Card Game) which I want to develop into a possible iPhone/web based game. The core idea borrows elements from some of my favorite card based games, like Magic the Gathering, Pokemon, and World of Warcraft, and adds in a lot of dice rolling, D&D style. I created abo ... Continue Reading
This page will serve as a primary resource for articles pertaining to Game Level Design. Currently it’s organized by genre, though clearly in need of more relevant topics. Continue Reading
Here’s some articles I found about paper prototyping. If you haven’t ever had a chance to boil down a design or set of mechanics to a paper prototype, I highly suggest it. You’d be surprised how fast you can discover design flaws at this level. Continue Reading
Just thought I’d share a couple articles I found to be quite interesting. Continue Reading
In continuing with the Game Design Research articles, this week I sat down and played one of my favorite games; Half-Life 2. Continue Reading
I decided to start the David Perry Game Design Challenge. Here’s my first design research paper I’ve written on Super Mario Galaxy. I plan to do at least one or more of these a week. Who know’s when I’ll be done. Continue Reading
It’s been far too long since I blogged, and figured this is as good of a time as any to get back into it. Hopefully I’ll get back into the full swing of updating this more consistently, as I intend to have more things to show off. GDC I was fortunate enough this year to be able to attend the Game Develop ... Continue Reading
This is a list of Comp Sci related books that a professor at the College I’m attending recommended. Unix Network Programming, Volume 1: The Sockets Networking API UNIX Network Programming, Volume 2: Interprocess Communications TCP/IP Illustrated, Volume 1: The Protocols Advanced Programming in the UNIX Environme ... Continue Reading